[L4D]STEAM 遊戲更新內容

Updates to Left 4 Dead have been released. The updates will be applied
automatically when your Steam client is restarted. The specific changes
include:
惡靈勢力的更新已釋出。此次修正將在用戶端啟動STEAM程式時自動更新。詳細的
變更如下:

Versus Mode Changes 對抗模式的修正


Tank melee attack can now hit multiple Survivors in one swing
坦克現在能在一次揮拳同時打中多名倖存者。

Fixed Tank punch being able to hit targets behind walls
修正坦克能隔牆擊中目標的問題。(應該是在說像醫院電梯內吧)

Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors
if he becomes AI due to two players expiring the frustration meter
當兩名玩家消耗完坦克的憤怒計量表,而使電腦接手控制時,坦克將會自動回頭並攻擊

Fixed a case where a Tank frustration meter could run out right as he was in
his death animation and he would come back to life
修正當坦克處於死亡狀態的,而憤怒計量表也跑完時,他會復活的BUG。

Fixed a case where the Tank was moving too slowly while crouching and being
shot
修正坦克採蹲姿並被射擊時,移動會變的很緩慢的問題。

Tanks now have the possibility of spawning in a slightly different position
for the first and second teams
在對抗模式中,兩隊坦克產生的地點有可能會稍微不同。

The order that the teams play as Survivors is now determined by which team
has the higher overall score. The winning team will play as Survivors first
兩隊當倖存者的先後順序將由總分決定。暫時獲勝的隊伍將會先扮演倖存者的角色。

The Smoker tongue can now target and grab victims through common infected
煙槍將可以穿過普通殭屍瞄準、並攻擊到倖存者。

Increased the cone in which a Smoker can grab a target
煙槍能綁住倖存者的準心圈圈將加大。

The Witch no longer cuts Smoker tongues in a radius around her
女巫無法再抓斷附近煙槍的的舌頭。

Boomers that explode in mid-air will now hit Survivors directly below them
with Bile
即便胖子在半空中爆炸也能讓膽汁直直落在下方的倖存者。

Reduced the damage that burning Hunters do to pounced victims
減少著火中的獵人撲向倖存者所造成的傷害值。

Adjusted the time at which players take over from bots to avoid 5 seconds of
the bot standing idle while the player finishes connecting.
將調整玩家成功連線加入遊戲,並從BOT手上接管角色時,BOT出現的那五秒鐘的
閒置時間。

Fixed some cases where versus score was not being recalculated properly. It
is no longer beneficial to pass pills between players at the end of the round
or heal other players and then shoot them
修正在某些情形下,對抗分數並未被正確的再次計算。無法在關卡即將結束前靠給他人
藥丸或補血,然後再射擊這個方式來增加得分。

Fixed a case where it was possible to spectate an AI infected and hit +use to
take them over
原文怪怪的,無法了解。XD

Server Changes 伺服器的修正

Added convar sv_gametype that allows server operators to limit the types of
games that will start on their server. Default value is 'coop,versus'. Can be
changed to just 'coop' or just 'versus' to limit to those game types
增加了"convar sv_gametype"這個指令讓伺服器管理者可以該限制該伺服器的遊戲模式
可以將系統預設值是「戰役或對抗」變更成僅為「戰役」或「對抗」。

General changes 一般修正

Fixed a case where players would join as a dead Survivor when a living
Survivor was still available
修正尚有還活著的倖存者可操控,卻被分配到已死亡的倖存者之問題。

Fixed a case where restarting a level due to the team dying would give more
than the max primary ammo on restart
修正當隊伍死亡,而後重新選擇難度時,會得到多於主要武器最大值的子彈。
(如機關槍子彈最大值為480,但卻得到5XX的數值)

Fixed the speaking icon showing up on the local player during level
transition if voice_vox was set to 1
修正當"voice_vox"指令打開時,難度變更中的情況下,說話圖示會出現在部分玩家旁。

The scoreboard now shows the numeric value of a player's ping
計分板將顯示玩家的連線品質數值。

GameUI 玩家介面的修正

Quick match will now try to match to any campaign. Removed the preference to
match to games according to the player progressing through all campaigns
快速配對將會嘗試跟任何戰役配對。而根據玩家進度來做優先配對的方式將被移除。

Games in a finale are now joinable via the Friends and Steam Group games list
好友與群組伺服表中的最終章遊戲現在也能夠加入了。

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