sv_cheats "1" 作弊開啟,一定要開
sv_infinite_ammo_ "1" 無限子彈
noclip "1" 穿槍+飛
director_force_panic_event --->這就是僵屍爆走事件。(以下的事件)
survivor_burn_factor_expert "0.15" ---被火燒得爽度 越高越痛 其中 expert是專家(easy-簡單)
survivor_crouch_speed "999" ---蹲著的速度
survivor_friendly_fire_factor_expert "0.1" ---打隊友痛不痛 expert一樣專家,可自行修改
director_panic_forever "1" 就一直來怪事件(例如打到車子的警鈴,就一直來)
z_common_limit "100" 同時出現怪物的數量,輔助上一個
z_mega_mob_size "120" 不理他XD
rescue_min_dead_time "3" 人死掉後3秒就可以出現在任一房間給人救
survivor_revive_health "75" 躺在地上被人拉起來的血量
survivor_revive_duration "1.75" 拉人起來的時間1.75秒
tongue_victim_max_speed "80" smoker吐舌頭拉你的速度
z_non_head_damage_factor_expert "11" 如果不是打頭的傷害(11是倍數,小槍打腳一級必殺,如果改成-1,那就一定要抱頭才會死)
nb_gravity "125" 怪物的重力,越高掉下來越快。
director_force_witch "2" 每次出現事件(打到警鈴,或螢幕出現等待救援的時候)的女巫量
director_force_tank "1" 同上 是Tank
first_aid_kit_use_duration "1" 用急救包的時間 ,這裡是1秒救治療好了。
director_build_up_min_interval "0" 怪物產出得間隔
director_special_battlefield_respawn_interval "10" vs的復活時間
director_special_initial_spawn_delay_min "10" 事件與事件間的休息時間,0就是怪物狂來
director_special_initial_spawn_delay_max "10" 同上
director_special_initial_spawn_delay_max_extra "10" 同上
z_acquire_far_range "9000" 殭屍可以看到你的距離 9000 =超遠
z_acquire_far_time "0.5" 看到你之後經過"0.5"秒,就會往你那裏衝,如果改成0就直接衝
z_acquire_near_range "500" 你靠近怪物的距離500
z_acquire_near_time "0" 在上面的距離內他通像你的反應時間
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1" 0:預設 1:殭屍永遠不會做下或躺下 2:殭屍永遠都躺下
z_health "200" 殭屍的血量
z_speed "50" 殭屍的速度
z_walk_speed "200" 殭屍慢走的速度
changelevel 地圖名稱(換關卡) <地圖名稱在資料夾內的maplist檔案>
....有很多很多無法一一列出,可以自行研究出一種玩法XD

如果妳在遊戲裡面用console去改,那離開遊戲就會不見,所以你可以到X:\.....\SteamApps\common\left 4 dead\left4dead\cfg
裡面找一個叫config.cfg的檔案,把它複製另存成為你想要的檔案名字(例如:PP.cfg)。
把上面的東西一字不漏的打到新的cfg檔案裡,進入遊戲只要按下~ 輸入exec pp.cfg
這樣你輸入在PP.cfg的指令就都會執行一次。
像我就會把我想要的cfg檔分類,想要打爆頭才死的,就exec head(舉例),想要虐待殭屍
我就exec song...等。
如果想要改回來,請exec config.cfg 或重新啟動遊戲。
以下介紹幾種cfg,有些指令上面沒有介紹的話查字典應該就可以知道:
---------------------------------------專打Bosses版-----------------------------------------------
xtr.cfg
sv_cheats "1"

skill "3" --->難度

sv_infinite_ammo "1"

director_panic_forever "0"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "0"
director_special_initial_spawn_delay_min "0"
director_special_initial_spawn_delay_max "0"
director_special_initial_spawn_delay_max_extra "0"
director_special_respawn_interval "0"
director_pain_pill_density "20"
director_molotov_density "20"
director_pipe_bomb_density "20"
director_pistol_density "20"
director_force_witch "2"
director_force_tank "3"
director_force_background "0"

survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "1"
first_aid_kit_use_duration "1"

z_must_wander "1"
-----------------------------------------------------------
---------------------------------------------------難版---------------------------------------
extremism.cfg

sv_cheats "1"

skill "2"

sv_infinite_ammo "1"

give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"

give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"

give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"

give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"

z_must_wander "1"

director_pain_pill_density "0"
director_molotov_density "0"
director_pipe_bomb_density "0"
director_pistol_density "0" 這四個是止痛藥,汽油彈,聲音但,手槍,出現的密度。
0就事妳在地圖找不到。
director_panic_forever "1"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "0"
director_special_initial_spawn_delay_min "0"
director_special_initial_spawn_delay_max "0"
director_special_initial_spawn_delay_max_extra "0"
director_special_respawn_interval "0"
director_force_witch "2"
director_force_tank "3"
director_force_background "0"

survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "0"
first_aid_kit_use_duration "1"

nb_rush
director_force_panic_event
------------------------------------------------------------------------------------
接下來介紹常用的----連bind
JJ.cfg
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "give gascan"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "give autoshotgun" 散彈槍
bind "c" "director_force_panic_event " --- c 是事件產生
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "give rifle" g 一把 m4
bind "h" "give molotov" h 汽油彈
bind "i" "showbriefing"
bind "j" "z_spawn hunter" j 叫出hunter
bind "m" "give gascan" ---- m是汽油桶
bind "n" "z_spawn smoker"
bind "q" "give health"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "give hunting_rifle" v 狙擊槍
bind "w" "+forward"
bind "x" "z_spawn boomer" x 出現 bommer
bind "y" "messagemode"
bind "z" "z_spawn tank" z 出現tank
bind "KP_INS" "+mouse_menu Orders"
bind "KP_END" "+mouse_menu QA"
bind "[" "invprev"
bind "]" "+voicerecord"
bind "'" "+moveup"
bind "`" "toggleconsole"
bind "." "give pipe_bomb" ----鍵盤 . 可以叫聲音彈
bind "/" "+movedown"
bind "\" "give oxygentank" ---- 綠色的氧氣筒
bind "," "give first_aid_kit" ---, 叫出急救包
bind "-" "sizedown"
bind "=" "z_spawn witch" = 出現女巫
bind "ENTER" "messagemode"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "INS" "+klook"
bind "END" "centerview"
bind "PGUP" "+lookup"
bind "PGDN" "+lookdown"
bind "PAUSE" "pause"
bind "SHIFT" "+duck"
bind "ALT" "+strafe"
bind "CTRL" "+speed"
bind "UPARROW" "+forward"
bind "LEFTARROW" "+left"
bind "DOWNARROW" "+back"
bind "RIGHTARROW" "+right"
bind "F1" "Vote Yes"
bind "F2" "Vote No"
bind "F3" "askconnect_accept"
bind "F5" "jpeg"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+zoom"
bind "MWHEELUP" "z_add" -----------------------<滾輪叫殭屍>
bind "MWHEELDOWN" "z_add" -----------------------<滾輪叫殭屍>
adsp_debug "0"
budget_averages_window "30"
budget_background_alpha "128"
budget_bargraph_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_history_numsamplesvisible "100"
budget_history_range_ms "66.666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_x "0"
budget_panel_y "50"
budget_peaks_window "30"
budget_show_averages "0"
budget_show_history "1"
budget_show_peaks "1"
bugreporter_uploadasync "0"
bugreporter_username ""
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-135"
c_orthoheight "100"
c_orthowidth "100"
c_thirdpersonshoulder "false"
c_thirdpersonshoulderaimdist "120.0"
c_thirdpersonshoulderdist "40.0"
c_thirdpersonshoulderheight "5.0"
c_thirdpersonshoulderoffset "20.0"
cam_collision "1"
cam_idealdelta "4.0"
cam_idealdist "150"
cam_ideallag "4.0"
cam_idealpitch "0"
cam_idealyaw "0"
cam_snapto "0"
cc_lang ""
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
chet_debug_idle "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "1"
cl_buy_favorite_nowarn "0"
cl_buy_favorite_quiet "0"
cl_chatfilters "31"
cl_cmdrate "30"
cl_colorblind "0"
cl_crosshair_alpha "255"
cl_crosshair_blue "220"
cl_crosshair_dynamic "1"
cl_crosshair_green "182"
cl_crosshair_red "138"
cl_crosshair_thickness "2"
cl_detail_avoid_force "0.4"
cl_detail_avoid_radius "64"
cl_detail_avoid_recover_speed "0.25"
cl_detail_max_sway "5"
cl_downloadfilter "all"
cl_forcepreload "0"
cl_hidemenu_spawnclass_boomer "0"
cl_hidemenu_spawnclass_boomer2 "0"
cl_hidemenu_spawnclass_hunter "0"
cl_hidemenu_spawnclass_hunter2 "0"
cl_hidemenu_spawnclass_smoker "0"
cl_hidemenu_spawnclass_smoker2 "0"
cl_hidemenu_spawnmode "0"
cl_hidemenu_spawnmode2 "0"
cl_idealpitchscale "0.8"
cl_logofile "materials/vgui/logos/spray_stencil_bill.vtf"
cl_menuduration "10"
cl_mouselook "1"
cl_mouselook2 "1"
cl_observercrosshair "1"
cl_perf_wizard_enable "1"
cl_playerspraydisable "0"
cl_ragdoll_limit "20"
cl_show_path "1"
cl_showhelp "1"
cl_showpluginmessages "1"
cl_soundfile ""
cl_timeout "30"
cl_updaterate "20"
closecaption "0"
commentary_firstrun "0"
con_enable "0"
crosshair "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_volume "0.8"
func_break_max_pieces "15"
g15_update_msec "250"
gameinstructor_enable "1"
hud_classautokill "1"
hud_takesshots "0"
joy_accelmax "1.0"
joy_accelscale "0.6"
joy_advanced "0"
joy_advaxisr "0"
joy_advaxisu "0"
joy_advaxisv "0"
joy_advaxisx "0"
joy_advaxisy "0"
joy_advaxisz "0"
joy_autoaimdampen "0"
joy_autoaimdampenrange "0"
joy_axisbutton_threshold "0.3"
joy_circle_correct "1"
joy_diagonalpov "0"
joy_display_input "0"
joy_forwardsensitivity "-1"
joy_forwardthreshold "0.15"
joy_inverty "0"
joy_inverty2 "0"
joy_lowend "1"
joy_lowmap "1"
joy_movement_stick "0"
joy_movement_stick2 "0"
joy_name "joystick"
joy_pitchsensitivity "1"
joy_pitchsensitivity2 "1"
joy_pitchthreshold "0.15"
joy_response_look "0"
joy_response_move "1"
joy_sensitive_step0 "0.1"
joy_sensitive_step1 "0.4"
joy_sensitive_step2 "0.90"
joy_sidesensitivity "1"
joy_sidethreshold "0.15"
joy_wingmanwarrior_centerhack "0"
joy_wingmanwarrior_turnhack "0"
joy_yawsensitivity "-1"
joy_yawsensitivity2 "-1"
joy_yawthreshold "0.15"
joystick "0"
lookspring "0"
lookstrafe "0"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_filter2 "0"
m_forward "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
m_pitch "0.022"
m_pitch2 "0.022"
m_side "0.8"
m_yaw "0.022"
mat_grain_scale_override "1"
mat_monitorgamma_tv_enabled "0"
mat_spewalloc "0"
motd_intros "0"
muzzleflash_light "1"
name "[Taiwan]GG"
name2 "unnamed"
net_graph "0"
net_graphheight "64"
net_graphmsecs "400"
net_graphpos "1"
net_graphproportionalfont "1"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphsolid "1"
net_graphtext "1"
net_maxroutable "1200"
net_scale "5"
net_steamcnx_allowrelay "1"
next_weapon_timer "1.25"
npc_height_adjust "1"
overview_alpha "1.0"
overview_health "1"
overview_locked "1"
overview_names "1"
overview_tracks "1"
password ""
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyemove "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
rr_thenany_score_slop "0.0"
scene_showlook "0"
scene_showmoveto "0"
scene_showunlock "0"
sensitivity "2.368000"
sk_autoaim_mode "1"
skill "1"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_legacy_surround "0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
snd_pitchquality "1"
spec_allowroaming "1"
spec_centerchasecam "0"
spec_chasedistancestep "10"
spec_cinematic "0"
spec_scoreboard "0"
ss_splitmode "0"
suitvolume "0.25"
sv_forcepreload "0"
sv_log_onefile "0"
sv_cheats "1"
sv_infinite_ammo "1"
z_speed "125"
z_tank_health "1000"
sv_logbans "0"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_logsdir "logs"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_pvsskipanimation "1"
sv_skyname "sky_l4d_urban01_hdr"
sv_specaccelerate "5"
sv_specnoclip "1"
sv_specspeed "3"
sv_unlockedchapters "1"
sv_voiceenable "1"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
tv_nochat "0"
vgui_message_dialog_modal "1"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1.000000"
voice_threshold "2000"
voice_vox "0"
volume "1.0"
vprof_graphheight "256"
vprof_graphwidth "512"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_warningmsec "10"
windows_speaker_config "4"
xbox_autothrottle "1"
xbox_throttlebias "100"
xbox_throttlespoof "200"
z_nightvision_b "128"
z_nightvision_g "192"
z_nightvision_r "255"
survivor_burn_factor_expert "0.15"
survivor_crouch_speed "999"
survivor_friendly_fire_factor_expert "0.1"
director_panic_forever "1"
z_common_limit "100"
z_mega_mob_size "120"
rescue_min_dead_time "3"
survivor_revive_health "75"
survivor_revive_duration "1.75"
tongue_victim_max_speed "80"
z_non_head_damage_factor_expert "11"
nb_gravity "125"
director_force_witch "2"
director_force_tank "1"
first_aid_kit_use_duration "1"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "10"
director_special_initial_spawn_delay_min "10"
director_special_initial_spawn_delay_max "10"
director_special_initial_spawn_delay_max_extra "10"
z_acquire_far_range "9000"
z_acquire_far_time "0.5"
z_acquire_near_range "500"
z_acquire_near_time "0"
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1"
_-----------------------------------------------------------------------------
爆頭版

z_speed 40 ------速度超慢
director_no_bosses 1 ---沒有魔王
director_no_specials 1 ---沒有事件
z_gib_limb_distance_headshot 2000000 -------多遠都可以爆投
z_non_head_damage_factor_easy -1 打怪物身體不會死,以下都是
z_non_head_damage_factor_expert -1
z_non_head_damage_factor_hard -1
z_non_head_damage_factor_normal -1







======================================================


z_tank_speed "240" --tank速度
z_tank_speed_vs "240" vs 的tank速度
z_tank_throw_force "2000" 丟東西的速度
z_throw_force "5000" 丟東西的力量
z_tank_throw_interval "0.5" 丟下一次東西的時間間隔
z_gun_physics_force "500" 推東西的力量(右鍵),預設25
z_gun_range "75" 推的範圍(右鍵)
sb_open_fire "0" 電腦開槍的延遲 預設0 改成10電腦完全沒用XDD
z_minigun_cooldown_time "3" 蓋特機槍的冷卻時間
z_minigun_overheat_time "20" 蓋特機槍的過熱時間 .秒.
z_minigun_rate_of_fire "1500" 蓋特的攻擊範圍
director_no_survivor_bots "0" 沒有電腦人幫你打
director_no_death_check "1" 全死後,不會進入畫面重新開始,要投票重新開始。
z_hear_gunfire_range "400" 殭屍聽到槍聲的距離 "預設250
z_hear_runner_far_range "900" 殭屍聽到人在跑的距離 預設750
z_hear_runner_near_range "600" 殭屍聽到靠近的距離 預設500
z_vomit_duration "2" 殭屍嘔吐的時間 若改成 150 就一直吐150秒XDD
pain_pills_health_value "40" 藥丸的補血量
pain_pills_decay_rate "0.34" 藥丸的耗損速度
z_vomit_fade_duration "6" 殭屍吐完後,回復的時間
z_vomit_fade_start "6"
z_vomit_interval "20" 距離下一次吐20秒 ,改成0秒 殭屍就一直吐一直吐...
sb_vomit_blind_time "6" 這是boomer 射在你臉上後是力減弱的時間,預設6秒
survivor_still_penalty "4" 當你tk到隊友,或者隊友有麻煩,在螢幕顯示時間

z_background_limit "120" 跟z_common_limit 有點像,但這是出現在地圖上的一次殭屍總 數,他不會衝向你,就長在那邊那種(z_common_limit 是衝向你一次的總數)
z_finale_spawn_safety_range "600" 在最終章的殭屍產生與你的距離
director_finale_mob_max_interval "45" 在最終章的殭屍圍攻間隔,最大值
director_finale_mob_min_interval "5" 同上最小值
director_finale_stage_delay "5" 最終章的延遲
nav_debug_finale_area "1" 有點類似導航系統 1開啟 0關閉

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